Death

Death refers to two phenomenon that occur when a person is killed in this world: Immediate Death is what initially occurs after a person is killed. The soul is separated from the body (which may be intact, damaged, or completely destroyed). During this state, the soul lingers until its bond to the world decays completely and releases the soul to Permadeath.
 * Immediate Death
 * Permadeath

People in Immediate Death can be revived by a Resurrection item or a Healing skill as long as their bond still exists. The soul can either be tied back to its owner's body or be used to regenerate the body if the body is no longer available. However, when a Contract of War is in effect, separated souls will be kept suspended. This will prevent their bonds from decaying, but also prevent any revival until the Contract of War has ended.

Permadeath occurs when the soul bond is no longer intact. The soul can no longer be retrieved and the person cannot be Revived through any normal means. Using Cursed items on a soul can break their bond prematurely, thus allowing the user to intentionally inflict Permadeath. While sometimes used in conflicts, inflicting Permadeath is generally considered a grievous act and punished severely under most laws and authorities in Neva. Consequently, possession and/or use of Cursed items is also forbidden in most cultures.